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7
With the official launch on March 31 of Second Life's Viewer 2 -- including the game-changing Shared Media feature -- and the improved orientation experience for Residents, a host of new opportunities have become available for educational organizations in Second Life. Several innovating Second Life educators have been exploring the new viewer since its beta release in late February--I pinged a few to see how they were putting Viewer 2 to work. For a sense of some of the ways the Second Life education community is helping reinvent education for online worlds, read on...

 

I started my exploration with Stacey Fox. Stacey is a Visual Art faculty member at the University of Kansas. She's a very creative Second Life builder/designer as well.

Claudia: Stacey, have you tried the new SLViewer 2.0 yet?

Stacey: Yes! The New SL viewer is great. It has really opened up a whole new world of possibilities. SL is now a complete trans-media platform unto itself. We are currently experimenting with using SL as an interactive 3D performing environment allowing for international telematic collaboration as well as live input from audience members both inworld and through web inputs on various prims. We can now also have surround sound streaming live within the environment from multiple sources so users wearing headphones are completely immersed in sound and visual landscapes. I've created an imaginary landscape in SL based on the characters from one of my animations and I've set up an interactive game on the sim. The new viewer also enhances abilities for Augmented Reality. I had brought 3D modeled augmented live objects into SL for several years in my work but the new viewer allows for the augmented objects to be experienced in SL and on the web at the same time, popping right off the viewer's monitor.  As an artist and educator, I see Second Life not as a new technology or alternative reality, but as a serious venue like other art spaces and with the new media capabilities, it becomes one of the most creative.

Stacey/Sage Duncan in SL sent me this photo captioned "Sage Duncan using the new browser to do augmented reality.  Pops the object right off the screen "

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Annabeth Robinson/Angrybeth Shortbread in SL, Senior Lecturer in Digital Media at Leeds College of Art and Second Life artist/musician is another inventor. AngryBeth's Education Tools that include her communal whiteboard and Machinima TV Studio are in many a SLeducator's inventory. I ran across a link to a YouTube video titled Using Moodle on a prim with the SLViewer2 created by Annabeth. She describes the video on YouTube as "Moodle on a prim... this course has embedded Vimeo, Yahoo Pipes, and Google Calanders - all working amazingly well!"  I pinged her immediately.

Claudia: I spotted your video on Moodle on a prim. I'm wondering if you could describe how you're using it? Are you integrating it into any classes you are teaching or are you just in the What can we do with this? phase....

Annabeth: I'm certainly more at the "what we can do with this?" phase. Making sure our college's Moodle works was a good place to start, particularly to simulate a virtual kiosk that students can access directly inworld (though I've noticed I can't download files via Shared Media or Internal web browser so that means changing some aspects of our VLE or Virtual Learning Environment to make most things web-based - as opposed to pdf downloads and the like).

For future Exhibitions of students work, or End of Year college shows, life has been made a lot easier in displaying students' video showreels or webportfolios inworld, as well as the ease of setting up something like Livestream to play with live video broadcast. Plus it's good timing as well, as I'm helping support a module using Second Life for Applied and Interactive Theater at the School of Arts and New Media, University of Hull Scarborough Campus so having the ability to play with ideas like websites, video and flash on surfaces or on the avatar attachments expands the experimentation. It's an excellent addition to Second Life.


Scott Merrick describes himself as an educator and a learner--"everything I do springs from those two habits of mind." He is an ISTE Second Life Docent and Island Manager of the Blogger's Hut and the Podcasting Place, two resource-rich island spots for sharing and highlighting superlative work in education. In addition, he has the grand title of Poobah at the helm of the ISTE Special Interest Group for Virtual Environments.

Claudia: So Scott, what have you dreamt up for Viewer 2.0?

Scott: I've managed to pipe in a Ning to a prim, which is a closed one and requires login, and I've logged in and navigated it merrily. Non-registered users could register right there. One supposes that a Ning's Center for Educators could hold an assortment of objects that could display a whole set of those valuable networking tools that are available to us, like Classroom2.0, EducatorsPLN, ISTE-Community. These could be browsable by an avatar at will. I've already seen "put your twitter feed on a prim" and I'll be all over that too. Now, my Bloggers Hut Blog Windows, full of little spheres that each hold url-launchers, could be the actual blogs.

I actually opened ustream.tv on my laptop, broadcasted a "show" using my laptop webcam and mic, and then opened Viewer2 on the same machine, visited the prim I set up with that ustream show's url, and watched it fire up and play. I did note a lag between speaking and hearing it (just shy of 4 seconds) but I don't doubt that can be dealt with. Still lots more playing to do.

 

Google surveys on a prim? Voicethreads? Animoto movies? Flash games centers? Linking live to internet-controllable devices like astronomical telescopes and security webcams? Delivery of Webinars with Elluminate, Adobe Connect, other tools? Sharing web-based whiteboards? Long ago I piped an Etherpad into SL and it updated with refreshing of the video play, but that hindrance is no longer there with Viewer2. Second Life is about to get inundated with innovation. I'm looking forward to it...

 

meandknow1_ ISTE Island Bloggers' Hut, ISTE Island (9, 132, 23).JPG

And on the SLED list I noticed an intriguing post by Rik Panganiban of Global Kids. "Here's a fun experiment I conducted over the weekend to see if I could bring in and operate another virtual world from within Second Life using the Shared Media tool in the 2.0 Viewer.  Here's how it went: Bridging Worlds with Second Life 2.0 Viewer. Great work, Rik!

Melissa Carrillo, director of the Smithonian Latino Virtual Museum in Second Life IMed me when she spotted me inworld. "...we have been testing out the new SL viewer and LOVE IT! ...I am sooooo happy with the ability to intergrate Flash as well as do dynamic searches in-world from a webpage...now we can use our own centralized database in LVM via the new SL viewer!!!! You just don't know how many obstacles just disappeared for us with this new viewer!"

How are You using the Second Life Viewer 2.0? Let us know. We'd love to hear from

 

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13

Those of you who had the time and good fortune to attend the action-packed Virtual Worlds Best Practices in Education Conference (VWBPE) on March 12-13 may have caught my presentation. I announced a shiny new resource for the education community in Second Life--the Education Directory. I've heard from many educators how challenging it can be to easily locate other educational institutions using Second Life for knowledge sharing and collaboration. And still other educators have told me they need to be able to reference how universities, colleges and schools are using Second Life today--in papers, presentations and proposals.

This is not the first directory for Second Life educators. Jeremy Kemp, faculty member at the School of Library and Information Science at San José State University hosted the first Second Life Education Directory on his Simteach Wiki. Hats off to Jeremy. And Librarian Beth Kraemer, from the University of Kentucky, with Jeremy's help, created the Resource Database for Second Life Educators which I encourage to you to visit and use.

With the introduction of a Linden Lab-hosted Education Directory we're working to make it easier for educators to share what they're doing in Second Life in one central place. So visit and post what you're doing in Second Life, and please share it with your networks via your blogs and Twitter.

And now for the drum roll...

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You may be familiar with the SL Work and SL Develop microsites. Get ready for SL Education (education.secondlife.com) -- launching in the next day or two. Educators will now have a dedicated place to point students, colleagues and adminstrators to get started using Second Life. We'll be expanding the site over the months ahead. We welcome your comments and suggestions of valuable resources to include for the Second Life Education Community.

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Looking for a way to get your organization started quickly in Second Life? Linden Lab now offers four pre-built regions with landscaping, buildings and appropriate additional features for purchase by invoice.

These developed full regions can now be purchased via our special order site for those who wish to pay from an invoice with Net 30 Day payment terms (approval and prepaid maintenance required). These developed regions have been available from the Second Life Land Store for purchase via credit card or PayPal. In the Land Store, your credit card or PayPal will be charged at purchase and maintenance is charged on a monthly basis (you must be logged into the Second Life website to view the Land Store). Developed regions are available only as full regions (not as Homestead or Open Space) when paying by invoice.

If you are an education or nonprofit organization, to receive a discounted rate your purchase must be through our special order site, it must be approved, and payment must be by invoice and include prepaid maintenance.

Developed Region Styles


Conference Center Region - Host your next meeting on a secluded island. Includes media screens and adjustable furniture.
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Theater - This fully functioning theatre can hold up to 100 avatars. Especially designed for presentations with chat that can be heard even in the back row!
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Baronial Castle - Looking for a location that will give people a different perspective for your meetings or events?  This Imposing mountaintop residence is complete with tavern for informal meetings, and includes a boat and dungeon.
CASTLE.jpg
Moonbase - Need a place for sparking creativity? Try your next meeting on Moonbase.  Includes spacesuits, moonbuggies and shuttlecraft.
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You can use one of these as a starting point and hire a Solution Provider to customize the Developed Region to better meet your requirements.  You may prefer to buy undeveloped land and enjoy creating your own completely customized space.  Or you can hire a Solution Provider to create a completely customized experience for you in Second Life.
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7

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Greetings!

The insanely great inworld conference Virtual Worlds Best Practices in Education will be taking place in Second Life this year on March 12th and 13th.  Last year's conference was a big hit, and this year's is shaping up to be even better.


I sat down with the VWBPE 2010 Executive Committee Members to learn more.

VWBPE 4.jpg

 

Pathfinder: Can you talk a bit about why you chose the theme, "Imagination Around the World," and why you feel imagination is so important?

 

VWBPE 2010 Executive Committee: Imagination is naturally associated with creativity – an ability that is universal and transcends all barriers of language, race, culture, and religion.  Stimulating imagination and creativity then is the ideal way to bring people together to share experience and knowledge.   The VWBPE conference strives to do just that, giving participants the opportunity to share their enthusiasm for using virtual world technology to teach, train, learn, and build community.

The premiere VWBPE conference in 2007 was the first of its kind, with over 1,500 avatars participating, and it has been capturing people’s imaginations ever since.  Last year, there were over 3,600 participants from around the world

 

Pathfinder: What do you mean by "grassroots" and "community-based?" How have Second Life and other virtual worlds helped facilitate this approach, and why is it significant?

 

VWBPE 2010 Executive Committee: The idea for an international conference on education in virtual worlds was born after a group of educators visited the first large conference center built in Second Life. It was an amazing build designed to accommodate large events.  One of those educators, Desirderida Stockton (SL), talked about how exciting it would be to bring educators together for a conference in the space.  It was from this small group of people, working at a grassroots level to spread the word and excitement that the first 24-hour conference, emerged.

Not much has changed since that first spark was ignited.  People are still hungry to gather, discuss, and share their ideas about using virtual reality as a tool for education.  We share our knowledge and experiences, and talk about what works and what doesn’t work. It is an amazing community of people who have a common interest.

 

Pathfinder: I notice that you have expanded the breadth and scope of the conference to encourage global participation. How do you expect this to change the kind of proposals and presentations you receive, and how do you plan to handle the language barriers?  Your FAQ page says you are accepting proposals in French, Portuguese, German, Chinese (Mandarin) as well as English.

 

VWBPE 2010 Executive Committee: The conference has always attracted a global audience.   The difference this year is that we are now able to start making the conference more enjoyable for those whose first language is not English. Participants could choose to present in their own language this year. In addition to the Portuguese tract, there will  be one in German as well. In the social and orientation areas of the conference , multi-lingual mentors will be available, though service cannot be guaranteed 24/7.  We are making a conscious effort to encourage participation by those in all times zones by holding the conference for 48 continuous hours. Information about the proposal stream this year has been disseminated in Portuguese, German, French, and Chinese. We plan to continue to improve future conferences based on feedback and ideas from participants as technology improves.

 

Pathfinder: Outstanding.  Thanks for sharing all that info!

VWBPE 3.jpg

I'll be speaking at the conference, along with M, Claudia and Terrence from Linden Lab.  Other well-known educators and academics on the schedule include David Gibson, Tom Boellstorff, Guy Merchant, Randall Holmes, Karl Knapp,Tony O'Driscoll, Barry Joseph, Mark Worlf, Joeff Chafer, Lindy McKoewn, Peggy Sheehy and more.

I love statistics and data, so here are few tasty ones:

  • VWBPE has received 150 proposals from around the world on best practices for education in virtual worlds.
  • The Conference will be held on 20 regions in Second Life.
  • Portions of VWBPE will be broadcast live via Treet TV to an audience of up to 60,000 viewers.
  • People will be able to tune-in via the web.
  • 100 volunteers will work together to make the conference succeed..
  • Expected participants: between 4,000 and 5,000 in Second Life.
  • Expected number of people who pre-register: 1,200.
  • The conference will be 48 hours of continuous conference proceedings - the equivalent of 6 days - making this one of the largest education events in the world.
  • Total budget for VWBPE is expected to be under $10,000 USD and covered completely through sponsorship.
  • Sponsors who have made this conference free for all to attend:

 

See you inworld, and take care,
-Pathfinder Linden

6,784 Views 7 Comments Permalink
16

I attended Bob Ketner's presentation at the Second Life Community Convention in San Francisco in August 2009. Bob is the Virtual Community Manager at The Tech Museum in San Jose, California. The Tech currently has three sims in Second Life: The Tech which is a "museum" with finished works, The Tech 2 which is a "workshop" with prototypes, and in Teen Second Life, The TechTG, a "workshop" with prototypes created by teens. At SLCC09, Bob talked about how The Tech was using Second Life to do rapid prototyping of real world exhibits. SL to RL? I was intrigued. I finally caught up with him for an interview.

Claudia: Thanks for giving me a tour of The Tech Virtual project today. I was really intrigued by your presentation at the Second Life Community Convention last summer. You mentioned that you were prototyping museum exhibits for the real world using Second Life and I wanted to find out more about it. How did the idea for this initiative originate?

Bob: As you can probably imagine, museums are challenged to develop very complex installations that not only have to be informative but interactive as well. This especially applies to science and technology museums that rely less on unique artifacts and more on interactivity. So the Gordon and Betty Moore Foundation funded this idea in 2007 (that's Gordon Moore as in Moore's Law).  Basically they asked,  what if you could use Second Life to prototype exhibits with simultaneous input from experts and casual visitors as well?  It opens up the creative process to a much wider talent base, and means that you can preview ideas before you ever even order any materials. It's the open source method of development, applied to exhibits.

Claudia: I understand that you have some teen interns doing some prototypes...can you tell us what teens are up to?

Bob: Over the summer of 2009 our intern Kyle Walker built a Second Life model of a specific section of The Tech Museum. The purpose of this was to be able to do a complete "before and after" visualization of  a renovation.  It's not hard to imagine, if we can prototype exhibits individually, why not an entire room or gallery? We have other teens who are partnering to build and script exhibits such as the recent work done by Christopher Organiser and Mikeza Obolensky on an exhibit called The Macrochip. They do very detailed and high quality work and I'm hoping that this work can support their art and design portfolios.You'll find a preview here.  Wally Oyen and Riden Blaisdale have done an amazing remodel which we'll be using as an example when they're all done.

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The Macrochip by TSL residents Christopher Organiser & Mikeza Obolensky

 

Claudia: Now that this project has been running over a year and a half, and was even a Linden Prize finalist, what's new with The Tech Virtual?

Bob: We are really excited to be partnering with 3 new museums in 2010.  Starting first will be Citilab Cornella in Barcelona which has opened an adventurous project called Expolab.  Basically they want to experiment with the whole concept of museum interactions and exhibitions and open up the design of the interactions to a worldwide community.  Second Life is obviously the perfect place to do this! Science Center Singapore will be working on all aspects of "water"- from its physical properties to art pieces. See that preview here. Sometime before summer Lemelson Center at The Smithsonian will be joining us with a topic they'll announce soon. The opportunities for Second Life users to show their talent and ingenuity to this professional audience are really growing. Want to see your work in these awesome places? This is the way to make that happen!

Claudia: Where can people see the exhibits in Second Life?

Bob: Our "virtual museum" is "The Tech" sim.  You can see some of the prototype exhibits from completed design rounds at http://www.tinyurl.com/ParksideHall, and there's an entire museum there as well to explore.  The prototyping sim is "The Tech 2" and you'll find the newest work there at http://tinyurl.com/TheTech2sim

Claudia: How long will these initiatives run?

Bob: The Citilab project will be developed and installed by June 2010 so they're on the fastest turnaround. The "water" exhibits will likely be realized in early 2011 and the others are on longer time frames. It's good for aspiring exhibit designers to start early, because we can help refine the idea and approach and make it more likely that your exhibit can actually be fabricated in the real world.

Claudia: How can someone get involved?

Bob: It starts with creating a profile. Then, just look at the topic list and think about an exhibit on a topic that interests you. Then, click on "Create a Project".  You'll be prompted to sign up and describe your project. We'll contact you to assign a space where you can build your prototype in Second Life!

The Details
URL:     http://www.thetechvirtual.org
SLURL: http://tinyurl.com/TheTech2sim
WHAT: Prototype museum exhibits for real world museums using Second Life.
WHO:  Rob Stephensen (avatar Stephe Roux), Curator and Bob Ketner (avatar Agent Heliosense), Virtual Community Manager
GROUPS: Second Life group to join is: "Tech Exhibit Designers" and in Teen Second Life,  "The TechTG"
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